![]() ![]() We will keep monitoring for feedback and will release further patches as it seems required. Various stability fixes, especially when using DX12. This patch focuses on fixing a number of compatibility issues with specific hardware setups.Īdded support for the latest version of NVIDIA DLSS. We have just released the a PC patch for Rise of the Tomb Raider, build 1013.0. Updates to multiplayer infrastructure to use Epic Online Services. If your game does not update, please restart the Steam client. This patch will be applied by Steam automatically when you next start the game. This patch focuses on fixing a number of compatibility issues with specific hardware setups. We have just released the a PC patch for Tomb Raider, build 829.0. Interesting to see is the strong lead for the GTX 980 Ti over the Fury X, I honestly did not see that one coming.Tomb Raider and Rise of Tomb Raider PC Patch Notes Starting at a GeForce GTX 970 or an AMD Radeon R9 290 you can already game in 2560x1440 if you wanted too with these quality settings. Let's just call this the more more swanky resolution opposed to Full HD. Again, all tests are run in Very High quality settings. Rise of the Tomb Raider - PC Patch 1.0.610.1 Changelog: Startup issues (Steam Only): Fixed C runtime. it is a native resolution of 2560x1440 pixels and a very popular panel type for gamers. Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider. For the more hardcore PC gamers a preferred resolution is QHD or also called WQHD which is short for Wide Quad HD. What you will notice with the game is that the actual framerate performance can differ per scene rapidly and fast, hence the shown average FPS results are an indication to follow. This happens throughout the game, we'll focus a bit more on the stringent segments in-game and that reflects and results into somewhat lower average FPS. The game is VERY WEIRD in the sense that in gameplay scenes your FPS can be 30 on average and then when you look to the right all of the sudden it jumps up to 65 FPS. AMD cards suffer from API overhead in 1080P, something that will pick up for the better in higher resolutions. In our testing with Rise of the Tomb Raider any card starting at the GeForce GTX 770 or Radeon R9 280/285 series really is fast enough for the rendering engine at proper high or very high image quality settings. We do recommend 1920x1200 monitors for gaming though, it adds that hint more detail. Lots of monitors also are a little deeper at 1920x1200, for ease of use we'll consider that as Full HD as performance will remain very close. Above the most popular used monitor resolution, 1920x1080 pixels also known as Full HD. Such an offer increases performance while you probably don't need AA in Ultra HD anyway. For example if we test at Ultra High quality settings at 8xAA we'd drop down to 2xAA. It's the small GPU intensive tweaks herein that will allow you to balance out performance versus image quality settings. ![]() For example you could lower your anti-aliasing mode or even disable it. Gaming below 30 FPS is consider to be poor.Īt all times if your framerate is low, you can forfeit on image quality settings which will enable higher framerates. However with RTS gaming things are a bit different, in such a title gaming as low as the 30~35 FPS range is fine. So keep thus thumb of rule in mind, an average 40 FPS should the threshold you aim for, while 60 FPS (frames per second) or higher can be considered optimal. ![]() For proper gameplay we feel 40 FPS on average is a comfortable region teo be in. ![]()
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